There will be no comments here. If you have a question, hit my inbox.
Anyway, I've been making SEGA Genesis music for years, and I thought that maybe I should share my particular method for getting that awesome Megadrive sound.
Well, I've got images for you. Pay attention. There will be a plugin and sample pack to download soon.
These images are from Mixcraft stuff. If you use a different DAW (which you probably do), find whatever is similar.
In Omni Sampler (Mixcraft's built-in drum sampler, FL Studio probably has something similar), I load up a bunch of drum samples. Usually no more than 9 are really necessary in the DAC. For the PSG I only have two samples in the whole pack. I also make separate tracks for the DAC and PSG samples, as the volume level on them may differ, especially custom DAC samples (I included a couple in the pack).
Make sure your release is set to zero for every single sample.
On the piano roll, make sure no two notes play at the same time or overlap
Next, let's move on to the YM2612. First, I set each instrument track on which I use the YM2612 plugin to MIDI channel 1. Here's how it's done in Mixcraft
When I use each instance of the YM2612 VST, I make sure I limit it to play one note at a time (monophonic). Take note of the two places where it says CHANNELS
Now, the PSG squares. I use sforzando + chipsounds. They're a weird thing, though. Whenever I open a project containing the chipsounds on sforzando, it's cleared and I have to set it all over again. >:(
And on the master track, I throw on a low pass filter to muffle it a bit
Other than that, here are the rules that apply:
- Maximum 5 FM channels
- Maximum 2 PSG square channels
- Maximum 1 PSG noise channel
- Maximum 1 DAC channel
- PSG channels mono only (no panning left or right)
- FM channels (including DAC) can change panning, but at any time may only fully left, fully right or dead centered.
- Lose the DAC and you get a 6th FM channel.
- Lose the PSG noise channel and you gain 2 PSG square channels